The Importance of Multiplication in Creating Variations of Demolished Building Shapes

SPRING QUARTER 2025

5/14/2025

Introduction

When working with 3D building models, one of the most powerful techniques is multiplication. This means creating many different versions of the same building - some with damage, some completely destroyed, and others with new floors added. This process helps architects, game designers, and 3D artists show different possibilities for the same structure.

In this blog, we will explore why multiplication is so important for making building variations, especially when working with demolished shapes and adding extra floors. We will also look at how UV mapping plays a key role in this process, and how Cinema 4D's fracturing feature makes demolition simulation realistic and easy to control.

What is Building Simulation?

Building simulation is like playing with digital building blocks on a computer. Instead of real bricks and concrete, we use software to create, destroy, and rebuild structures. This helps us:

  • Test different building designs

  • Show how buildings look when damaged

  • Add new floors or parts to existing buildings

  • Create realistic destruction effects

Creating Multiple Floors: Clean Stacking Method

To create buildings with multiple floors, you must remove the bottom floor and edge parts from your building model first.

Why Remove These Parts?

  • Clean Stacking: Buildings fit perfectly on top of each other

  • Easy Management: You can rotate and move each floor without problems

  • No Errors: Prevents overlapping and software issues

Simple Steps:

  1. Delete the bottom floor of your building

  2. Remove extra parts from building edges

  3. Place one building on top of another

  4. Rotate or adjust as needed

This method lets you create tall buildings by stacking multiple models together.