The Importance of Multiplication in Creating Variations of Demolished Building Shapes
SPRING QUARTER 2025
5/14/2025


Introduction
When working with 3D building models, one of the most powerful techniques is multiplication. This means creating many different versions of the same building - some with damage, some completely destroyed, and others with new floors added. This process helps architects, game designers, and 3D artists show different possibilities for the same structure.
In this blog, we will explore why multiplication is so important for making building variations, especially when working with demolished shapes and adding extra floors. We will also look at how UV mapping plays a key role in this process, and how Cinema 4D's fracturing feature makes demolition simulation realistic and easy to control.
What is Building Simulation?
Building simulation is like playing with digital building blocks on a computer. Instead of real bricks and concrete, we use software to create, destroy, and rebuild structures. This helps us:
Test different building designs
Show how buildings look when damaged
Add new floors or parts to existing buildings
Create realistic destruction effects


Creating Multiple Floors: Clean Stacking Method
To create buildings with multiple floors, you must remove the bottom floor and edge parts from your building model first.
Why Remove These Parts?
Clean Stacking: Buildings fit perfectly on top of each other
Easy Management: You can rotate and move each floor without problems
No Errors: Prevents overlapping and software issues
Simple Steps:
Delete the bottom floor of your building
Remove extra parts from building edges
Place one building on top of another
Rotate or adjust as needed
This method lets you create tall buildings by stacking multiple models together.

